Arma 3 Full Patch Download

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Unit insignia is a custom texture which can be mapped to a character to give it special look. It's similar to existing squad.xml clan logo, and it is based on real life shoulder sleeve insignia.


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Arma 3 Patch Download

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Usage

See BIS_fnc_setUnitInsignia.


Official Insignias

The game contains several predefined insignias. You can preview them in-game in Arsenal.

ImageCodeNameIntroduced with
[this,'111thID'] callBIS_fnc_setUnitInsignia;111th Infantry Division
[this,'TFAegis'] callBIS_fnc_setUnitInsignia;Task Force Aegis
[this,'GryffinRegiment'] callBIS_fnc_setUnitInsignia;Griffin Regiment
[this,'Curator'] callBIS_fnc_setUnitInsignia;Zeus
[this,'BI'] callBIS_fnc_setUnitInsignia;Bohemia Interactive
[this,'MANW'] callBIS_fnc_setUnitInsignia;Make Arma Not War
[this,'CTRG15'] callBIS_fnc_setUnitInsignia;CTRG 15 - NATO
[this,'CTRG14'] callBIS_fnc_setUnitInsignia;CTRG 14 - NATO
[this,'CTRG'] callBIS_fnc_setUnitInsignia;CTRG
[this,'Jets_ID'] callBIS_fnc_setUnitInsignia;Carrier Strike Group 14
[this,'CombatPatrol'] callBIS_fnc_setUnitInsignia;Combat Patrol
[this,'IDAP'] callBIS_fnc_setUnitInsignia;IDAP
[this,'AAF_3rdRegiment'] callBIS_fnc_setUnitInsignia;AAF 3rd Support Regiment
[this,'CSAT_ScimitarRegiment'] callBIS_fnc_setUnitInsignia;Scimitar Regiment
[this,'AAF_1stRegiment'] callBIS_fnc_setUnitInsignia;1st Regiment
[this,'EAF_5thRegiment'] callBIS_fnc_setUnitInsignia;5th Regiment
[this,'EnochJointTraining'] callBIS_fnc_setUnitInsignia;Exercise Electron
[this,'Spetsnaz223rdDetachment'] callBIS_fnc_setUnitInsignia;Spetsnaz 223rd Special Purpose Detachment
[this,'Astra'] callBIS_fnc_setUnitInsignia;Astra

Configuration

Insignia

You can add a new insignia in Config.cpp and Description.ext.

Insignia texture should ideally be 128x128px PAA file.

Objects

Objects like soldiers or cars must contain special selections on which insignia and clan logo can be displayed. Consider following these rules to make sure your addon is consistent with the official ones:

  1. To all playable vehicles (types listed in table below) of all factions, add following selections:
    • insignia - designers fills it with story-related unit insignia. Must be square.
    • clan - engine fills it with clan logo. Must be square.
    • clan_sign - engine fills it with clan name. Dimensions not specified, but should be short and wide.
  2. Map transparent texture #(argb,8,8,3)color(0,0,0,0) to all selections.
  3. When same selection is on both sides of a vehicle, none of the should be mirrored.
  4. Civilians characters and vehicles can be less unified, but must still contain all selections as military type (e.g. instead of shoulders, civilian character can have both selections on front and back side of his t-shirt).

Once the model is ready, list the selection in object's config. Driver_irql_not_less_or_equal iastora.sys windows 10. The order of selections is not important, BIS_fnc_setUnitInsignia is looking specifically for insignia.

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VehicleInsigniaClanClan TextPreview Image
CharacterLeft shoulderRight shoulderN/A
CarBoth sidesFront and backOptional above or below clan, if there is space
Armored VehicleBoth sides above wheels / tracksBoth sides of the turret.

Front and back if turret is too small or missing completely. /how-to-download-videos-from-twitter-dm.html.

Optional above or below clan, if there is space
HelicopterLeft side near a cabin

Both sides when clan is on front

Right side near a cabin

Front on large helicopters. insignia is then on both sides near cabin

On tail
PlaneBoth sides near a cabinBoth (outer) sides of vertical stabilizer(s)Above or below clan
ShipBoth sides, anywhere where there is spaceBoth sides, anywhere where there is spaceOptional above or below clan, if there is spaceN/A

Arma 3 Full Patch Download Pc

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